Adobe Dreamweaver CS6 Classroom in a Book by Adobe Creative Team

By Adobe Creative Team

Artistic execs looking the quickest, simplest, so much finished technique to study Adobe Dreamweaver CS6 select Adobe Dreamweaver CS6: school room in a Book from the Adobe inventive crew. The 15 project-based classes during this publication express you step-by-step every little thing you must recognize to paintings in Dreamweaver CS6. You’ll discover ways to create a certified site with no need to write down code via hand.

This thoroughly revised CS6 variation additionally covers HTML5, CSS3, and media queries for responsive website design. The ebook additionally exhibits how one can create HTML-based headings, paragraphs, lists, and tables; insert portraits and Photoshop clever gadgets; upload hyperlinks to textual content and pictures; observe cascading kinds sheets; and customise the Dreamweaver workspace. You’ll additionally learn how to upload interactive components on your websites, comparable to HTML5-compatible video and animation, get information for operating with code, and at last post a entire web site to the net.

The spouse DVD comprises all lesson documents so that you can paintings in addition to the e-book, in addition to, hours of loose video tutorials from Adobe Dreamweaver CS6 examine via Video.

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Table 2-2. Replace("drives a car", "rides a bike"); // myString2 now equals "My father rides a bike" The string class itself (as compared to a specific instance of a string) also has several methods for manipulation. Table 2-3 lists a few of these methods. Table 2-3. Concat(myString1, myString2); equals "My father drives a car" Again, it should be mentioned that string operations are very processor consuming and can cause code performance decreases. In the next section, we will talk about the much more “energy-efficient” StringBuilder class.

Table 1-1 lists some of the other specific similarities and differences between these languages. 15 CHAPTER 1 Table 1-1. 0 vs. 0 C# Arrays Allows nonsequential indexes States that arrays must have sequential elements Variable typing Recommended (but optional) strict typing Strict typing Syntax for type declaration myString:String string myString Case-sensitive Yes Yes Object-oriented Yes Yes Event-driven Yes Yes Dot-syntax Yes Yes Complex collection objects Limited Yes Backward language compatibility Yes No Throughout the rest of this book, I will point out these and other similarities and differences between the C# and ActionScript programming languages.

Color = "Red"; You’ll also notice a difference in the way that methods are created in C# compared to ActionScript. Whereas the ActionScript syntax includes the function keyword: Function GoForward (speed:Number):Void { .. } C# does not require a keyword at all, but rather specifies an access level and return type before the name of the method: Public void GoForward(int speed) { .. } To implement the entire car object we have created, let’s take a look at how a new instance of the C# car class is created, and send a new instance forward at 65mph using the GoForward method.

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