By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff
Real agilists do not weigh themselves down with libraries of books, they maintain their very important details convenient with them continuously. Jeff and Tim pack over twenty years of expertise training and doing agile into Agile in a Flash, a distinct deck of index playing cards that healthy well on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying patron, making plans, staff, and developer thoughts that will help you be triumphant on agile initiatives. you should use playing cards from the deck in lots of methods: as references, reminders, instructing instruments, and dialog items. Why no longer get units on your complete crew or organization?
This entire set of playing cards is an quintessential source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile techniques to challenge fixing, and assistance for training agile groups. group individuals can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of precious information and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or point at a time in a number of minutes.
clever! each one card has years of useful event at the back of it.
moveable! playing cards healthy simply on your pocket or backpack.
An crucial instrument for any agile staff, and vital for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 parts: making plans, staff, coding, and agile options. front of every card is a short checklist - a precis of the belongings you need to know and bear in mind. The again offers additional element on all of the bullet issues, and gives sage nuggets of information in keeping with large specialist adventure. Tape the playing cards in your wall, stick them in your visual display unit, and get agile fast.
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Extra resources for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams
What obstacles do I have? ➤ Team coordinator notes obstacles (to be cleared before the next stand-up meeting) ➤ Break into follow-up meetings as needed Download from Wow! com> Card 29—S UCCESSFUL S TAND - UP M EETINGS T HE T EAM A stand-up meeting is the first opportunity for the team to get together and begin collaboration for the day. Successful stand-ups are short and to the point and generally follow the rules shown on this card. You actually do stand to help constrain the meetings to five to ten minutes.
For example, some teams toss around a token indicating who has the floor. One team we met required newcomers to sing for the group (Jeff sang I Feel Pretty). Stand-ups are designed for the day-to-day team. It’s important that the team prevent others from derailing the focus of the meeting. Scrum dogmatically requires outsiders to be silent, for example, but you could simply ask offenders to stifle it. Having tedious stand-ups? Your team is likely avoiding collaborative work. If we each work a story alone, there’s little reason to converse or even listen to one another.
Team briefly discusses a story 3. Everyone silently selects a point card 4. Team reveals all cards in unison 5. If outliers exist, discuss and re-vote Download from Wow! com> Card 24—A W INNING H AND FOR P LANNING P OKER T HE P LAN James Grenning’s Planning Poker6 is a fun, consensus-based technique to expedite your story estimation sessions. It requires a short scale of story sizes, such as 1, 2, 3, 5, 8, or XS, S, M, L, XL. The units are not days or hours but purely relative sizes: 1 being tiny, 2 being twice as large.