Dungeons Dragons

All Shadows Fled (Forgotten Realms: The Shadow of the by Ed Greenwood

By Ed Greenwood

The Shadow Spreads

The Time of problems had virtually handed. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be attaining an end.

However, no longer so those that stroll in Shadow.

The dreaded and insidious Shadowmasters become aware of that they've one final probability to grab keep watch over whereas chaos wrecks havoc on all the nation-states, and in doing so seal the destiny of not only their archenemy Elminster, yet all of Mystra's minions as well.

Darkness threatens to envelop all Faerûn.

The shadows loom.

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Additional resources for All Shadows Fled (Forgotten Realms: The Shadow of the Avatar, Book 3)

Sample text

SHAMAN ■ BASE CLASSES Mountain Prerequisite: The shaman must have selected Stone as one of her lesser spirit gifts. Benefit (Ex): The shaman gains DR 3/-. This stacks with similar damage reduction from other sources. Geas: Unmoving. The shaman becomes as unmoving as the Mountain. Once the shaman has decided on a course of action, she can not deviate from it. In addition, the shaman does not look for indirect routes, or subtle manipulations; instead she takes direct action or uses blunt language to deal with people.

She will not let the issue rest until the other person has admitted their culpability or rectified the situation. Wolf Benefit (Ex): The shaman recieves a +1 insight bonus on all melee attack rolls (including melee touch attacks). Geas: Tactician. Wolf knows when to fight and when not to fight. The safety of the pack is always foremost in Wolf’s mind, and to waste the pack on a meaningless fight is foolish. The shaman learns this lesson from Wolf. The shaman must look for all possible ways of avoiding a fight.

Geas: Tactician. Wolf knows when to fight and when not to fight. The safety of the pack is always foremost in Wolf’s mind, and to waste the pack on a meaningless fight is foolish. The shaman learns this lesson from Wolf. The shaman must look for all possible ways of avoiding a fight. If a fight occurs, however, the shaman can not hold back. She must be an active participant, seeking to put down the enemy and ensure the safety of her pack. The shaman is not prohibited from healing companions during a fight, but she cannot hang back and wait for the situation to develop – she must engage the enemy and seek to win the day for her side.

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